An honest storyteller

The game splits in two: a rules engine that decides what happens, and a herald who tells you about it. The herald cannot change the facts.

You actEngine resolvesDice rollHerald narratesVerifier checks

Every line of story is scored against the engine's facts.

Time is elastic.

A tense conversation costs minutes; a quiet week of work passes in a line. The world's clock moves at the pace of what matters.

The world remembers.

People, debts, reputations and consequences persist. What you did last week is still true next month.

Become someone.

There is no level bar. Who you become is what the world has seen you do — a name that opens doors, or closes them.

Death writes the ending.

One life. When it ends, the campaign closes as a read-only chronicle of everything that happened.